Why won't my project build for Windows?

Rather foolishly, we’ve been working on a prototype game all week, but we haven’t been building (just testing in editor). When it came time to show it off, I tried to build the project and it failed. I’ve attached the full build log, but I suspect this is the interesting bit:

MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\abeamish\Documents\Unreal Projects\FormTheHead\AIFTH401.uproject
MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\abeamish\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.5\Cook.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\abeamish\Documents\Unreal Projects\FormTheHead\AIFTH401.uproject" -run=Cook -MapIniSection=AllMaps  -CookCultures=en -TargetPlatform=WindowsNoEditor -b
MainFrameActions: Cooking (Windows): uildmachine -Unversioned -fileopenlog -abslog="C:\Users\abeamish\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.5\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007feef6c15b8) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007feef690bba) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007feef7a82d7) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x000007fefac33f75) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x000007fefac35233) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f1d556b) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f1cf8ec) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f1cfa4a) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f1dbf19) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f1dc971) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000775659ed) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077c7ba01) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077c7ba01) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit:Display: Running engine for game: AIFTH401
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 4.170417s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED

Our prototype is based on the TPP demo. I created a couple other template projects and built them just fine, so I’m not sure what the issue is. Any thoughts?

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Hi fleamo,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.