Rotator Difference Blueprint Node

In the CPP lib, there is this useful function:

FORCEINLINE FRotator FRotator::operator-( const FRotator &R ) const
{
    return FRotator( Pitch-R.Pitch, Yaw-R.Yaw, Roll-R.Roll );
}

Shouldn’t there be a Blueprint node that does the same? Am I missing something?

(Yes I know how to implement one myself, but it seems like it should be fundamental.)

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I was right! It is fundamental. It is just named differently: Delta

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Math/Rotator/Delta_Rotator_/index.html

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This really helped me tonight. I knew there was a way, but I would have never stumbled upon this myself. Thanks so much for sharing your knowledge!