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Procedural Mesh and Player Position

Hayhoo, so I am trying to make an 3 Dimensional 6win game (you have to get 6 fields in a row). I have made a procedural play field and my problem is now that I have no Idea how I could tell unreal in wich field the player is located.

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asked Nov 24 '14 at 07:20 PM in Using UE4

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KniknokOne
23 17 11 15

avatar image KniknokOne Nov 24 '14 at 07:26 PM

The goal I want to reach is that when a player marks a field the mesh at this location is replaced with another one (same size) based on the player id

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I'll mark this as answered

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answered Jul 15 '15 at 09:03 AM

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KniknokOne
23 17 11 15

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