[UE 4.6 preview] CameraActor created automatically when a project is executed

Hi,

CameraActor gets created automatically when a project is executed.
After compiling and executing ThirdPersonTemplate, one CameraActor is seen in scene.
Although character is having his follow-camera attached to it with a spring component and no other cameras are added in scene.

[SCREENSHOT]

[ENV]

UE 4.6 preview build

Please let me know why this CameraActor is getting created automatically.What is significance of this actor?
And let me know if my understanding is wrong.

Thanks

I’ve been getting same thing since 4.4. I have no idea where its coming from.

Can anybody help us finding cause of bug?
Or please let us know if our understanding is wrong.

Hi ,

This Camera Actor has been spawned in play for a long time now, probably since beginning. With some digging, we were able to find that PlayerCameraManager is spawning this temp CameraActor for updating CameraAnims. We’re not really sure it’s necessary anymore, and it looks like much (if not all) of what it’s used for can be taken care of inside camera manager instead.

I have entered a feature request to have this moved to camera manager, if possible [UE-6480], and will let you know if I see an update. In meantime, it does not break a project to find and delete this Camera Actor (it’ll be one at 0,0,0) at Begin Play. Otherwise, you can safely ignore it; aside from cluttering Scene Outliner, it has little impact on project.