Attaching particle to player bone

I can’t attach my emitter to bone using bone location module. I have a particle system as component inside my character blueprint and this kind of stuff doesn’t work. Tutorial / wiki shows two ways, one of attaching to bone from particle system, but it’s skeletal mesh put on scene, other shows attaching with using notifies. The seconds way would work, but I don’t like it, because I would like to use most of my bones to achieve cool effect.
Is there a way to do it from particle system or I need to use animation / blueprints?

Hey matmow -

Place the emitter with your Bone/Socket Location module in the level, it doesn’t matter where. Open the level Blueprint, Call a reference to the emitter in the level and add a Set actor Parameter node called at Event Begin Play. The Parameter name should match the name you have given it in your Cascade module. As the target, Get Player Pawn and connect that. Your Character’s base Skeletal Mesh will need to be set in the Cascade module as well. Now when you Play the emitter will attach to your player character at the bone or socket you have specified.

Thank You

Eric Ketchum