getting a new UE4 project to connect to wwise

Hi,
We have the demos able to communicate with one another and edit and change things respectively in there with no problem.
I am trying to get a new UE4 project to connect with either a new wwise project or the existing wwise demo project. According to your chm we are supposed to go to defaultgame.ini to set this up. I went there and found said file in a newly created UE4 project (yes it was the wwise ver the ak events are still all there etc).

I then put in my own custom URL. THis did not work, I tried putting in the demo URL and that would not work either. My programmer and I then also looked for the fplatform processor, it was not in the URL you had given, we could not find it. We then thought to rebuild that level because maybe saving the URL was not good enough. That still did not work. The only main difference between the projects is that the wwise demo has a worldengine info and ours did not come with one. So we tried also just copying what it did in the demo except typing in our own game’s name, once again recompiling trying both a new URL and the demo URL.

It would be really REALLY nice if when you built a new UE4 project that you could go into settings and set the new wwise project. Which yes we did scour through all the preferences etc to see if there is anything different from your project to ours, or anything like that.

-Rob