How to setup wheels for a snowmobile

Hi, i am trying to make a snowmobile vehicle by following [this tutorial][1]. I have made all the steps and the snowmobile is working but i have some problems with controlling the animation of the different parts. Since the front wheels are actually skis i want to stop the rotation on the y-axis. I have tried a lot of different options but i cannot get it to work. My main question is what items in the blueprint i can use to target the rotation of a specific wheel?

I have also followed [this tutorial][2] where they say it is possible to have the actual animation separated from the physics. But i do not understand how it can be done. This is how my anim bluprint looks:

The Bone driven controller is there to have the steering follow the ski.

I also find it is strange that in my physics blueprint i only see the “body” for the base bone and not for the wheels even though they have to be there since the snowmobile is drivable:

Any help on this would be much appriciated since i have spent several days on this without any luck.

UPDATE:

So this is what i ended up doing:

First i use one controller to set the ski to follow the rotation of a bone that is fixed, since this is also removing the visible steering of the ski i am adding another controller to have the ski turning again. I am guessing there has to some better way of doing it any suggestions are welcome.

Actually i have it working by adding a “Apply a Percentage of Rotation” control to the skis and set the source to a bone that is not moving. The problem with this is that the skis have stopped moving when steering, so to fix that i had to add another “Apply a Percentage of Rotation”. Not sure if this is a good way of doing it but at least it works. I will update my post with an image of the solution as soon as i have time.

Hi, why not just making the wheels invisible, and use a mesh only to show the skis?