Hi,
I want AI character (character blueprint) who is flying, to follow n catch player character.
I tried ‘Nav Mesh Bounds Volume’, it really works cool but only for AI those can walk on floor. My second AI is a ‘Bird’ and thus it won’t walk but will be flying.
‘Simple Move to Actor’ is not working for flying character. What should I do to implement a AI that will fly to follow n catch player character?
We currently don’t have any support for free-3D navigation like for flying. You’ll have to fake it for now with AIController.MoveToActor and AIController::MoveToLocation it Use Pathfinding flag unchecked. This will make AI move in straight line to its destination, without any pathfinding.
Any follow up on this? I am looking for a way to create a “Flying AI” - think Dragon Ball Z - or flying angel - at a modified player pawn I created using the VR template. Any insight or recommendations would be greatly appreciated.