So i’ve come into a problem with the blueprints system.
In Unrealscript I passed these variables to my gameinfo class and used them from there.
My current issue is i’m trying to make my volume set a variable to 1 on overlap with the character and 0 on non-overlap.
Then pass that variable over to my MyCharacter blueprint which will then be used to do a compareint. If it turns back equal, carry on… if false do nothing.
I’ve looked up several things on Interfaces but it seems like there is something I am missing. It’s probably one of those things where I’m looking at it wrong, so I come to ask whomever can explain it best!
Found a solution.
By dragging from my
“OnComponentBeginOverlap: Over Actor”
pin I was able to select ‘Cast To
MyCharacter’. From there I dragged
from the “As My Character C” to "Set
". This allowed me
to change the variable in
“MyCharacter” when my volume blueprint
was overlapped.