View / Camera aligned to a target
I'm a beginner with Unreal 4 and I hope you can halp me. . I would like to creat an Ipad app. I have a singel object in the map (coordinates 0,0,0). I want that the is object is always in the middle of the screen. The user can only rotate the view so that he can look at the object from all sides and go closer and faraway. Nothing more.
So the question is how can I realise that? I tried it with a camera and the following Levelblueprint:
But when I play and test the level i can fly around with they keyboard and the mouse. Do i have do create a Player to manage this? Or is their maybe an easier solution.
please help... many thanks!
asked Nov 25 '14 at 01:40 PM in Using UE4
Here's one way to build an orbit camera...
The starting point here is the first person template, mostly because it saves us the trouble of setting up the player inputs, but ignoring that, you can easily start from wherever, just make sure the inputs match.
The picture tells the rest of the story:
answered Nov 25 '14 at 07:51 PM
Hi I think its working too bad not its way beyond my pay scale. hard to understand.
I managed to get the camera swing arm to not collide that was bugging. The dolly speed you have as -400 does that mean it has been slowed down by that amount? This is working. Very rare to ever have something so complex work when trying it out. Thanks! How the heck do you ever figure stuff like this out!
How will this run in a mobile app. What needs to be done to add touch?
images attached just in case
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