Utilizing Incredibuild in Unreal Engine 4

Hi,

From the documentation I see that XGE is supported in UE4 and I am curious about which areas can be benefited from this technology.

I previously had great experience using Incredibuild, but mostly with regard to code compilation. I wondered if UE4 can utilize it in other areas as well? If so, what are they? For example, shader compilation?

Many thanks!

Hi, Idan from IncrediBuild here, glad to see you’re using IB with UE4.

These days, in contrast to the original answer to this question from years ago, you don’t need to do anything special in order for Unreal to accelerate your compilations using IncrediBuild. Once you have IncrediBuild set up in your machine, Unreal will automatically use it for compilation acceleration (make sure you have multiple Helpers for performance).

What you CAN do to boost the experience is add Shader acceleration (set r.XGEShaderCompile = 1 in ConsoleVariables.ini for faster-distributed shader build times.)

Here’s a tweet a fellow IB/UE4 user shared on the matter: https://twitter.com/keefjudge/status/638701482360066048?lang=en

Happy accelerating, Idan The IncrediBuild team

So which incredibuild tool/license is needed to run XGE? Incredibuild for Visual Studio, for Make&Build Tools or the Dev Tools version?

Hi Rikard, great question.
The Dev Tools solution is the one you should go for Unreal compilation and
rendering acceleration.