How to integrate USART with UE4?
Hi there! There is a little question than had been bothering me for quite a while. As I learn electronics in my high school, I really like to build some cool electronic systems, including serial communication with the computer (USART). I am planning to build my own game controller (not something fancy, just a joystick, a microcontroller and couple of buttons) and I would really like to integrate it with some USEFUL programs (not just plain boring console programs in c/c++). So I have two related questions: a) Is it even possible? To communicate with the microcontroller I need to include (is that a problem?) b) Which is more efficient- Modifying the engine code (and where?) to support my controller OR just creating a bluepring class that will be an ControllerEventHandler that will send custom events when the microcontroller sends a message?
P.S.- My microcontroller is ATMEGA328P, and it communicates with the PC with simple USB serial communication (TX, RX.. not something complicated).
asked Nov 25 '14 at 06:17 PM in C++ Programming
The problem was solved...
answered Dec 01 '14 at 05:14 PM
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