Walking to Falling Transition Behaviour
When my character transitions from walking to falling by running off an edge there is a noticeable change in direction that makes him do a small jump. This behavior can also be seen in the standard 3rd person character template, but the direction change is a bit more obvious on downward slopes with higher speed.
How would I get a character to slide off an edge (transition from walking to falling) and have their trajectory maintained?
asked Nov 25 '14 at 10:02 PM in Using UE4
Thanks for the specific repro steps. I was able to reproduce the issue and I have created JIRA UE-6035 in our tracking software. Our developers will be looking into it further.
I am also working with another developer to try to find a workaround. I'll post back here as soon as we have something.
answered Nov 26 '14 at 10:21 PM
TJ V ♦♦ STAFF
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