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Cross-platform multiplayer issue (iPhone -> Windows dedicated server)

Hi!

I have issue on connecting from iOS client to dedicated server running on Windows. If client is running on Windows then i can easy connect to my dedicated server, but when i run client on iPhone i get "instant disconnect".

Here some server logs

Please, advise

Product Version: Not Selected
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pigeons.txt (28.7 kB)
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asked Nov 26 '14 at 12:08 AM in Using UE4

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NToss
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avatar image NToss Nov 26 '14 at 01:50 AM

Also, Here logs from iPhone

iphonelogs.txt (4.4 kB)
avatar image NToss Nov 26 '14 at 01:57 AM

I have some guess: I build server binaries from GitHub and deploy iPhone client from installer, so they may be different. I will check it.

avatar image GRIMSK Feb 04 '19 at 04:06 AM

hi, i have same problem. how did you solve it..?

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1 answer: sort voted first

0_0 that server log is super long. Maybe you should get a Unreal engine expert to help you figure this out.

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answered Feb 15 '19 at 06:57 PM

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RZT UltraZack
6 1

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