Spawn emitter on dedicated server
I am trying to get my game to spawn a particle effect when a bullet collides with an object. The particles do spawn when running in singleplayer, however no emitter is spawned when running on a dedicated server. If I test it as a listen server, the emitter only spawns on the host.
Then in the ClientNotifyHit
asked Nov 26 '14 at 01:17 AM in C++ Programming
The problem was that I was spawning the emitter attatched to the bullet...so when the bullet was being destroyed so was the emitter. To fix this, I changed from
answered Nov 27 '14 at 12:46 AM
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