'Int < Int' and branch not working together

Hi Epic,

In my Blueprints I have a couple of ‘Int < Int’ nodes going into Branch Nodes. When these fire ingame Branches will not fire either their True or False nodes and Blueprint will stop dead.

I’ve used Print Strings to confirm that Ints are both valid.

As a trial I’ve replaced one of the ‘Int < Int’ with a ‘Int > Int’ and this works correctly (although I will have to switch output connections around on both branches).

only other thing that could be relevant is that these Nodes are in a Macro within a Character Blueprint.

[UPDATE] Well, the ‘Int > Int’ was working, but now that’s suffering from same problem too once I replaced second ‘Int < Int’ with a ‘Int > Int’ as well.

Hi ,

I wasn’t able to reproduce this in 4.5.1. Which version of engine are you using? I did this inside and outside a Macro, both in and out of Character Blueprint, and both < and > seem to work fine with branch nodes. Are there any steps I may be missing? Does this happen in a new project or only in your current project? Can you and attach a Blueprint .uasset file that this occurs with? Thanks!

I’ve attached a stripped down version of Character Blueprint to this reply.

It looks like using the < and > work elsewhere, both inside and outside of Macros, just not in specific Macro I’ve created. Adding Character Blueprint to another project has same effect.link text

It’s using 4.6 Preview.

Thanks for test asset!

Okay, I’m seeing some strange behavior with wires inside Macro not animating to show they’re working, but Macro functionality seems to work for me. Are you seeing your values not changing? If you drop some Breaks and/or Print Strings to debug your Main_Character BP and watch values, what happens?

If it’s just wires not showing flow between nodes during Play, I can bug that… but I want to be sure I’m not missing something larger with nodes not actually functioning.

Hi ,

Can you confirm that macros are functioning properly but not animating flow between nodes? Or does macro not function at all? Thanks!

I’ve not been able to repro them not working all week so I consider them functioning properly :slight_smile:

Sounds good. Let me know if that changes. Thanks!