Cursor invisible at start when game is packaged

Hi agscaglia,

Thank you for reporting this issue. I am going to need a bit more information before i begin looking into this thread. Would you be able to attached your project log files and you DXdiag? Also, What version of UE4 are you currently using when seeing this error and is that build a source build or a binary (launcher) build?

How would you be packaging the project? (ex: Windows (64-bit), Android, iOS)

Any additional information would be greatly appreciated.

Thanks and have a great day!

I am making an app so I am using lots of widgets for the interface. I packaged the “game” and when I run it the cursor does not show, so I can’t press any button. In my unpackaged version it works. I believe it’s because it’s hidden behind the interface but I’m not sure.

Heeeeelp!

Howdy agscaglia,

Just wanted to check in with you and see if this issue is still occurring. If so, could you provide the information asked for in the previous post.

Thanks!

Hi agscaglia,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

hi, I managed to solve the problem just by ticking the show mouse box before the widget pops up.

Glad to hear that the issue has been resolved.

Thanks for the update and have a great day!