How to make text in TextRender, clickable? To accept any types on inputs - just like meshes?
For example - i have text rendering unfolding "i in the circle" actor. It renders text inside, and scales its own borders. How can i make this text lines to accept some events (like clicking, onbegincursorover, etc)?
asked Nov 26 '14 at 01:20 PM in Blueprint Scripting
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