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Context Sensitive broken in 4.6 preview?

I updated yesterday to UE 4.6 preview, and I'm having problems accessing other blueprint variables, they are not showing up in the context menu. Functions show up correctly though. Is this a known issue in 4.6 preview?

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asked Nov 26 '14 at 04:17 PM in Bug Reports

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Hi Ghar,

Thanks for reporting this! I was able to reproduce the issue in 4.6 and have entered a bug report in our database for the developers to look at (UE-6023). I will let you know when I see an update, and I'll be pushing to get this into the official 4.6 release. Thanks again!

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answered Nov 26 '14 at 09:04 PM

avatar image Ben Halliday STAFF Dec 01 '14 at 07:34 PM

Hey Ghar,

A workaround for now is to make your variable Public; if the variable is marked as Public, casting to it works fine in 4.6.

After discussing this with the developers, it seems this may be part of an intentional change. Variables may become Public by default and it may no longer be possible to cast to a variable if it is not. They are discussing this internally at the moment, but it appears that for 4.6 we will need to mark them Public to cast to them from another blueprint.

Hope that helps!

avatar image Ghar Dec 01 '14 at 07:37 PM

Cool, thanks for the information. It's gonna be really helpful.

avatar image axelZellalex Dec 04 '14 at 03:53 PM

why is the new direction ? variables needing to be declared "public" before being available from another class ?

avatar image Ben Halliday STAFF Dec 04 '14 at 03:57 PM

They're looking into it now, but it appears this was the intention from the start. I will let you know when I see what they decide to do about it.

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