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Make UObject Data visible in Editor/Details Panel?

The UCLASS AOHuman is derived from ACharacter, has a UOStatusComponent, derived from UActorComponent.

This OStatus-Component is some kind of statemachine: it holds the reference of the current UOMoveState object, which is derived from UObject.

How do I get the details panel to show me the Current MoveState's Data, e.g. it's ExecutionTimer? Or another way to get insight of the Current MoveState?


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asked Nov 26 '14 at 04:24 PM in Using UE4

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