C++ blueprint spawn self deadlock error
Hello, I have a class of a blueprint which is a platform with collision boxes and i want when the player overlap with the collider to spawn a next platform of the same blueprint.
I get successful build but i get an error:
[2014.11.26-16.36.39:496][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 18.104.22.168:6666. libc++abi.dylib: __cxa_guard_acquire detected deadlock
The error is causing i am trying to spawn self? should i create another class?
any suggestions for the error?
thank you for your time
Apparently you cannot referencing the same blueprint, Or if you can happens with a different way.
My intention was to have few platforms and when the player goes on it then triggers the next platform which is the same platform.
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