C++ blueprint spawn self deadlock error
Hello, I have a class of a blueprint which is a platform with collision boxes and i want when the player overlap with the collider to spawn a next platform of the same blueprint.
I get successful build but i get an error:
[2014.11.26-16.36.39:496][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 184.108.40.206:6666. libc++abi.dylib: __cxa_guard_acquire detected deadlock
The error is causing i am trying to spawn self? should i create another class?
any suggestions for the error?
thank you for your time
Apparently you cannot referencing the same blueprint, Or if you can happens with a different way.
My intention was to have few platforms and when the player goes on it then triggers the next platform which is the same platform.
Follow this question
Once you sign in you will be able to subscribe for any updates here