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C++ blueprint spawn self deadlock error

Hello, I have a class of a blueprint which is a platform with collision boxes and i want when the player overlap with the collider to spawn a next platform of the same blueprint.


     UPROPERTY(VisibleDefaultsOnly, Category = PlatformBluePrint)
     TSubclassOf<class ABPPlatform> BPPlatform;


   static ConstructorHelpers::FObjectFinder<UBlueprint> myPlatform(TEXT("Blueprint'/Game/Blueprints/BPPlatform.BPPlatform'"));
     if (myPlatform.Object) {
         BPPlatform = (UClass*)myPlatform.Object->GeneratedClass;

I get successful build but i get an error:

[2014.11.26-16.36.39:496][ 0]UdpMessaging: Initializing bridge on interface to multicast group libc++abi.dylib: __cxa_guard_acquire detected deadlock

The error is causing i am trying to spawn self? should i create another class?

any suggestions for the error?

thank you for your time

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asked Nov 26 '14 at 04:42 PM in C++ Programming

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1 answer: sort voted first

Apparently you cannot referencing the same blueprint, Or if you can happens with a different way.

My intention was to have few platforms and when the player goes on it then triggers the next platform which is the same platform.

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answered Nov 29 '14 at 01:08 PM

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avatar image lluo Feb 15 '16 at 03:38 AM

What exactly does this answer mean?? How the issue was resolved? I have the same issue, and by reading your answer, I still haven't got a clue. Would be great if you could elaborate more. Thanks!

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