Hi, I have a player controller which allows me to change the respawn location. The location is stored in a Vector.
I also have an blueprint actor who is a checkpoint. He has a trigger Volumen and a location which have to be The next respawn location when The player has overlaped.
Now i want to know how to change The location of the respawn in The player controller (the vector) when The player touches The trigger of the checkpoint actor.
Thanks in advance