Wrap volumes around bounding boxes?
hi, is it somehow possible to wrap volumes around bounding boxes of mesh or levelelements? just a workflow question. e.g. we have a heap of tileable rooms, each of which need a lightmass importance volume. it would be cool to have these perfectly alinged by a mouseclick. thx sascha
asked Nov 26 '14 at 05:42 PM in Using UE4
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