How do I make a transporter like effect for my game?

I saw someone post this on the forums but it had no response and he didn’t post it on the AnswerHub. I would like to know how to do this as well.

https://forums.unrealengine.com/showthread.php?52634-Star-Trek-like-transporter-(beam)-effect-(with-any-objects-)

This is is the original post:

so I decided I want to make a transporter like in Star Trek. You move your character to a certain place and press the action key and you get beamed to another spot on the map.

Challenge 1: Should work with any object placed on the transporter platform (beam bombs/supplies/characters to the target).

Challenge 2: I’ve set up a character without material instances and I hope I don’t have to change all materials on my game objects either.

I found tutorials for dissolve materials etc. and I think the beam effect could be made with these.
But: how would I apply it to any object. Or to a character with many materials for hair, eyes, skin, clothes, weapon, and so on.

Is that even possible without doing every material again with material instances? Could anybody point me to related tutorials or documentation?

Could some post process stuff be used?

Hi, I’m the guy who posted in the forum. You have to make a dissolve effect (there are some tutorials in the forums). You will not be able to make it work without material instances. I had to rework all of my materials but that was less work than I expected.