Importing first person animations with a weapon
I cant really wrap my head around how the whole animation system works in Unreal. What Im trying to do is import my firstperson animations for a weapon that Ive made, but whenever I import the mesh + animations, it doesnt import my weapon at all, just the animations that play on the rig
It should look like this
But it looks like this
As you can see it doesnt import the flashlight model at all. Why does it have to be so stubborn?
asked Nov 26 '14 at 09:25 PM in Using UE4
You will need to assign a socket to the Skeletal Mesh and then assign an asset to that socket as described in the following documentation: SkeletalMeshSockets
Let me know if this does not answer your question.
answered Oct 11 '16 at 08:43 PM
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