I have a swimming character that can jump out of the water. I want it to ragdoll while it’s out of the water and then return to a normal playable character when it lands back in the water.
I can get my character to go into ragdoll using “Set Simulate Physics” on the character mesh, which has a physasset.
I CAN get my character to stop ragdolling by setting the SimPhys to false and it goes back to using the AnimBP and appears to be accepting my inputs.
I can’t, however, move the camera or the character around at all after setting the sim to false. All inputs are firing, he just won’t move. I have turn blends and things that are causing the animations to play normally but it’s like he’s locked in place and so is my camera.
Any idea what I have to do?
Thanks.