Unable to start Blueprint game after packaging with plugin

I made a simple FPS game and it uses my own C++ Blueprint custom nodes as plugin. I packaged the game (Windows 32-bit and Build Configuration: Shipping) and when i try to run the game, this is the error i get:

22312-pluginerror.png

Will this issue be fixed in a future release or do i have to add an empty class and compile for the game to work?