Mesh doesn't follow root component
Hey guys , hope you're fine !
I have a strange problem (maybe not , maybe i forget something) . I create a weapon class (scar) like this :
But when i create a blueprint derived from this class and add it on the scene , i can move the "Guizmo" but my skeletal Mesh ( the weapon) still on its place , at least i thought at the base coordinates (0,0) , and when i drag'n drop it on the scene , the mesh is directly send at theses base coordinates.
I tried by setting the mesh in the blueprint , but i had the same problem
I guess you forgot to set
answered Nov 30 '14 at 10:00 AM
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