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Matinee - Render Buffer visualisation

Hi, I am trying to render Buffer Visualisation with a camera in Matinee. However, there doesn't seem to be a console command that I can put in the level blueprint for the different Buffer Visualisations.

*Recording with Fraps isn't an option since I need to record different passes with exactly the same frames.

Basically, I need a console command for, let's say ambient occlusion or a way to render it with matinee. Thanks

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asked Nov 27 '14 at 05:15 PM in Rendering

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avatar image NurtNurt Dec 12 '14 at 02:14 AM

I'll second this, being able to output the render buffers for post process and compositing would be fantastic, even though I am monumentally impressed with the in engine implementation, I'm looking at it as a possible tool for rendering vex for live action composites, as I truly believe the engine can push that kind of quality!

avatar image Madvoyer Dec 13 '14 at 12:13 AM

You may want to look into post-process materials for rendering buffers. It's not perfect though, but it's a good start.

Some missing shadows missing in the detailed lighting seem to be absent from the other passes though. Maybe the answer lies in the world normal buffer pass.

avatar image BharatSingh Mar 11 '15 at 05:10 AM

any solution for this?

avatar image cman2k Jun 26 '15 at 07:35 PM

I'll throw in my hat for also wanting a solution for this!

avatar image Madvoyer Jun 26 '15 at 09:53 PM

Create a post-process material and apply the render pass you want to it, then in a post-process volume go down to the blendables and select the newly created material. Activating/disabling by blueprints is possible after (by modifying the active post-process volumes)

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