Editor crash when root static mesh component not filled with static mesh
Our artist created a blueprint with a static mesh component as root component. But he didn't assigned any mesh to it, causing the editor to always crash when the game was stopped, with a exception of type :
We lost many hours investigating that problem, removing each object of the map until we found which was causing the crash, and where it was coming from... This kind of cryptic error should be avoided!
asked Nov 27 '14 at 05:15 PM in Bug Reports
We haven't heard back from you in a while, so I'm marking this post resolved for tracking purposes. If this crash still occurs for you, please answer the questions asked above and attach your crash log so we can begin investigating. Thanks!
answered Dec 04 '14 at 08:21 PM
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