How to get a better performance when placing a lot of meshes?
I´m working with a friend at a game project like a lot of you guys too. At the moment we are building a generator/editor in blueprint for building up housings by scaling some values. The problem we have is, that we place every wood bar and every wood board/plank as a single static mesh. So we build up the walls as a collection of lots of single static plank meshes and not one wall is one static mesh. If it will help, i could post a little demonstration video. When we have a little bigger wood house then the editor went into lagging like hell.
Questions: 1. Are there options which could fix our performance problem? 2. Is it better to place the every seperate wall as a seperate static mesh? 3. How can we place walls not as single planks but as one static mesh?
Sorry for my english. :) I hope i explained it well enough.
asked Nov 27 '14 at 08:13 PM in Using UE4
answered Nov 27 '14 at 08:41 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here