Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to get a better performance when placing a lot of meshes?

Hey All!

I´m working with a friend at a game project like a lot of you guys too. At the moment we are building a generator/editor in blueprint for building up housings by scaling some values. The problem we have is, that we place every wood bar and every wood board/plank as a single static mesh. So we build up the walls as a collection of lots of single static plank meshes and not one wall is one static mesh. If it will help, i could post a little demonstration video. When we have a little bigger wood house then the editor went into lagging like hell.

Questions: 1. Are there options which could fix our performance problem? 2. Is it better to place the every seperate wall as a seperate static mesh? 3. How can we place walls not as single planks but as one static mesh?

Sorry for my english. :) I hope i explained it well enough.

greetz, Darkentik

Product Version: Not Selected
more ▼

asked Nov 27 '14 at 08:13 PM in Using UE4

avatar image

51 2 8 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first
  1. you could cull the meshes over a certain distance -> e.g when you are inside a building + make sure to use LOD's

  2. Instead of using single planks, you should better create a wall out of one single mesh with a normal map -> high poly mesh - bake the normal map - simplify the mesh :)

more ▼

answered Nov 27 '14 at 08:41 PM

avatar image

5k 160 21 144

avatar image Darkentik Nov 27 '14 at 08:46 PM

Thanks for your fast reply! When making a wall out of our planks is it still possible to destroy single planks of that wall? We want fully destroyable objects in our world. Do you have experience with something like this?

avatar image fighter5347 Nov 27 '14 at 09:43 PM

You could use apex for such stuff -> https://www.youtube.com/watch?v=bqyn1IjrbIY :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question