Hey All!
I´m working with a friend at a game project like a lot of you guys too.
At the moment we are building a generator/editor in blueprint for building up housings by scaling some values.
The problem we have is, that we place every wood bar and every wood board/plank as a single static mesh.
So we build up the walls as a collection of lots of single static plank meshes and not one wall is one static mesh.
If it will help, i could post a little demonstration video.
When we have a little bigger wood house then the editor went into lagging like hell.
Questions:
- Are there options which could fix our performance problem?
- Is it better to place the every seperate wall as a seperate static mesh?
- How can we place walls not as single planks but as one static mesh?
Sorry for my english.
I hope i explained it well enough.
greetz,
Darkentik