x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

merging materials on a mesh

hello all!

sorry if this should be in the rendering section, but i figured the solutions more likely to be blueprint based than material!

i need to know how to apply multiple materials to the same mesh, and overlap / merge them together. basically i'm trying to create a sort of sonar effect within unreal engine. i'm making progress but i've hit a huge snag. at the moment i'm using this material;

alt text

in this i create a few sphere masks, the centre of which is set via a parameter named 'source', which is in turn set using blueprints scripting, and is updated whenever something makes a noise to the origin of that noise. i then use timelines to expand the sphere masks which transitions between parts of the material. this video might be a bit better at explaining;

sonar material video

which is fine, but my problem lies in when trying to use multiple sounds. every time a sound is triggered, the location of the sphere masks is updated, and the visible sections instantly change, which kind of ruins the effect. it's especially problematic because the character can clap to create a visible section. i would like to be able to overlap each successive sonar pulse on top of the last, or something to that effect if possible

of course if there's a simpler more efficient way that i'm completely missing, that would be great too!

thanks for any help guys, i really appreciate it

Product Version: Not Selected
Tags:
more ▼

asked Nov 27 '14 at 09:51 PM in Blueprint Scripting

avatar image

mahrib
1 1 2 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi mahrib,

This may get more traction on the forums at http://forums.unrealengine.com . We have an active community and someone there may have some insights as to how to implement this!

more ▼

answered Nov 28 '14 at 10:26 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question