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Mesh particle emitter collision

I have been following Zak's tutorial about making mesh patricle emitters. https://www.youtube.com/watch?v=psoTTXS7844∈dex=110&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE

Since the cow mesh he is using is not available in the most current version, I just used a simple NarrowCapsule instead. But what is happening is, when I add the collision module, it collides about 50 units above its colliding point, no matter where I place the emitter or the colliding ground. What can be causing this?

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asked Nov 27 '14 at 11:23 PM in Rendering

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waxxan
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Hey waxxan -

Thank you the report this is a known issue and we are currently investigating, for reference UE-3853.

Thank You

Eric Ketchum

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answered Dec 01 '14 at 09:02 PM

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Lovecraft_K ♦♦ STAFF
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avatar image waxxan Dec 01 '14 at 09:26 PM

Ah thanks! :)

avatar image mcleary Aug 16 '15 at 12:20 AM

There is a way to track this problem? I can still reproduce this in 4.8.3

avatar image Lovecraft_K ♦♦ STAFF Aug 17 '15 at 07:23 PM

Hi mcleary -

UE-3853 is still be worked on and currently is backlogged in status. Currently there is no public facing method of tracking bug reports, but you can always ask on the original question and we are happy to tell you the status here.

As a workaround you can adjust the collision offset in the negative direction.

Eric Ketchum

avatar image haimat Mar 28 '16 at 02:23 PM

Hi Eric, we face the same issue here in our 4.10 project. What collision offset are you referring to?

avatar image AndrewHurley Mar 29 '16 at 07:05 PM

Within the particle system editor (Cascade), there is a collision section where you can offset the particle emitters collision.

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