How do I edit the collision for a rigged object Particularly a Door that is rigged and animated

I am about a month into using Unreal tech so bare with me please :slight_smile:

So I have a door that I rigged and Animated - brought it in as a skel mesh - In a CLASS blueprint I have a trigger volume that once I cross into it I can press “F” and it triggers the Open door animation as well as close door animation - only trouble is it has no collision - How do I edit collision on a rigged asset?

How do I export If possible Collision for a rigged Door - Do I bind the collision to the bones and do the UCX_***
What is the process for this?

Thank you :slight_smile:

Duplicate Post: How do you export/import a UCX collision for a rigged/animated object object - World Creation - Epic Developer Community Forums