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Console commands for Buffer Visualization

Hi,

I know there are console commands for viewmodes in Unreal, but I have been searching for the commands for the various buffer visualisation (opacity, ambient occlusion, etc.).

Would anybody know if such console commands exist and if not can they be programmed? Thanks for any help you could provide

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asked Nov 28 '14 at 12:43 AM in Rendering

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Madvoyer
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avatar image BharatSingh Mar 11 '15 at 05:12 AM

any solution to this?

avatar image Madvoyer Mar 11 '15 at 07:21 AM

Yes, you must create a postprocess material (create material then type->post process). you can select which pass you want.

Then, create a postprocess volume and place it into the level. Make sure to check unbound. In the blendables section, select your postprocess material that you created earlier. If I recall correctly you modify the settings in the postprocess volume and it works.

Reply if you need more help

avatar image BharatSingh Mar 11 '15 at 10:10 PM

thanks, that worked, it can even be added onto different camera viewpoints

avatar image mitjaprelovsek Jan 11 '18 at 07:55 AM

Hi Madvoyer,

What do you mean by 'select which pass' you want? I am unable to find that setting in 4.16.

Thanks!

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It can be done with two commands...

To put the view mode into buffer visualization mode, use the following: ViewMode VisualizeBuffer

To specify which buffer to visualize, use: r.BufferVisualizationTarget ...

Where the list of target names are: BaseColor CustomDepth CustomStencil FinalImage ShadingModel MaterialAO Metallic Opacity Roughness SceneColor SceneDepth SeparateTranslucencyRGB SeparateTranslucencyA Specular SubsurfaceColor WorldNormal AmbientOcclusion CustomDepthWorldUnits SceneDepthWorldUnits PreTonemapHDRColor PostTonemapHDRColor

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answered Aug 07 '18 at 05:54 PM

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Randy Croucher1
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