Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Console commands for Buffer Visualization


I know there are console commands for viewmodes in Unreal, but I have been searching for the commands for the various buffer visualisation (opacity, ambient occlusion, etc.).

Would anybody know if such console commands exist and if not can they be programmed? Thanks for any help you could provide

Product Version: Not Selected
more ▼

asked Nov 28 '14 at 12:43 AM in Rendering

avatar image

101 15 18 25

avatar image BharatSingh Mar 11 '15 at 05:12 AM

any solution to this?

avatar image Madvoyer Mar 11 '15 at 07:21 AM

Yes, you must create a postprocess material (create material then type->post process). you can select which pass you want.

Then, create a postprocess volume and place it into the level. Make sure to check unbound. In the blendables section, select your postprocess material that you created earlier. If I recall correctly you modify the settings in the postprocess volume and it works.

Reply if you need more help

avatar image BharatSingh Mar 11 '15 at 10:10 PM

thanks, that worked, it can even be added onto different camera viewpoints

avatar image mitjaprelovsek Jan 11 '18 at 07:55 AM

Hi Madvoyer,

What do you mean by 'select which pass' you want? I am unable to find that setting in 4.16.


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

It can be done with two commands...

To put the view mode into buffer visualization mode, use the following: ViewMode VisualizeBuffer

To specify which buffer to visualize, use: r.BufferVisualizationTarget ...

Where the list of target names are: BaseColor CustomDepth CustomStencil FinalImage ShadingModel MaterialAO Metallic Opacity Roughness SceneColor SceneDepth SeparateTranslucencyRGB SeparateTranslucencyA Specular SubsurfaceColor WorldNormal AmbientOcclusion CustomDepthWorldUnits SceneDepthWorldUnits PreTonemapHDRColor PostTonemapHDRColor

more ▼

answered Aug 07 '18 at 05:54 PM

avatar image

Randy Croucher1
6 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question