Rim Lighting Shader
I want to get a rim lighting effect for some of the objects in the engine. Can I do this in the material editor itself? If so how can I do it? Something like the effect in the picture below.
asked Nov 28 '14 at 03:13 AM in Rendering
Look into Fresnel node. You can use it as the alpha of a Lerp to interpolate the rim color and the texture.
answered Nov 28 '14 at 03:21 AM
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