Rim Lighting Shader

Look into Fresnel node. You can use it as the alpha of a Lerp to interpolate the rim color and the texture.

I want to get a rim lighting effect for some of the objects in the engine. Can I do this in the material editor itself? If so how can I do it? Something like the effect in the picture below.

22384-180px-rim_bumpspecrim.jpg

Thanks :slight_smile: It worked.

Thanks :slight_smile: It worked!!