Camera rotates when parented under skeletal mesh with physics enabled

I have a blueprint (Pawn class) and inside of it I have a skeletal mesh as the root( also have tried a scene component as the root). When ever I try to parent a camera (with or without) a spring arm to that skeletal mesh that has physics enabled it will rotates the camera and will offset it in an odd direction. If I disable collisions it seems to not mess with the cameras but leaving even one collision channel on seems to break it.

Any info on what I could be doing wrong would be great, thanks!

I’m having the same issue: Strange camera rotation with physics based skeletal meshes - World Creation - Epic Developer Community Forums

Did you ever figure it out?