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Initializing UObject using serialize

I am serializing an actor

 FArchiveUObject Archive;

After that I send the archive as "(TArray&)Archive" over the network. I want to initialize a new actor with the bytes at the receiver.

Something like this:

 void HandleMessage(const TArray<uint8>& ReceivedMessage, FSocket* Sender)
     FMemoryReader Reader = FMemoryReader(ReceivedMessage, true);
     FArchiveUObject Archive;
     Archive.Serialize(&Reader, Reader.TotalSize());
     AActor* Actor = nullptr;

Someone an idea?

Product Version: Not Selected
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asked Nov 28 '14 at 10:27 AM in C++ Programming

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