Finding the floor component

Hey,
I use the GetCurrentFloor in the MovementComponent to get the FFlorResults. I try to extract data I added to the floor (a few variables). when I use the following:
GetCurrentFloor().HitResult.GetComponent()
If I am standing on a static mesh or similar object I get the primitive component.
but when I am doing it when my floor is Brush it gets me strange modelcomponent and not the brushcomponent.
is there a way to get the Brush actor or the BrushComponent.

Thanks for your help :slight_smile: