[HTML5] Packaging error

I am trying to package a project to HTML5 with the development version UE4.6. When I am cooking the project UE4.6 throws a error. I suppose it’s about AutomationTool.
Is it a error for some problem about the UE4.6 compilation? I compile the Development Editor Mode / Win64 version without errors.

Thanks for your attention, I add the error information:

MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffc7ddf606c) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffc50182bdd) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FMsg::Logf__VA() (0x00007ffc50015faf) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompilingManager::LaunchWorker() (0x00007ffc474804b2) + 96 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1210]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::LaunchWorkersIfNeeded() (0x00007ffc47480a6c) + 56 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:837]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() (0x00007ffc4745770d) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1001]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::Run() (0x00007ffc474927c0) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:504]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x00007ffc50181ee6) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x00007ffc5017aa1d) + 8 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffc803316ad) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffc80964409) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffc80964409) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: [2014.11.28-11.55.43:380][  0]LogWindows:Error: Windows GetLastError: La operaci�n se complet� correctamente. (0)
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: [2014.11.28-11.55.43:649][  0]LogWindows: === Critical error: ===
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: Fatal error: [File:C:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 548] 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: Shader Compiling thread exception:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: Fatal error: [File:C:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1210] 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: Couldn't launch C:/Users/adri2_000/Documents/GitHub/UnrealEngine/Engine/Binaries/Win64/ShaderCompileWorker.exe! Make sure the file is in your binaries folder.
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffc7ddf606c) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffc50182bdd) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FMsg::Logf__VA() (0x00007ffc50015faf) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompilingManager::LaunchWorker() (0x00007ffc474804b2) + 96 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1210]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::LaunchWorkersIfNeeded() (0x00007ffc47480a6c) + 56 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:837]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() (0x00007ffc4745770d) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1001]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::Run() (0x00007ffc474927c0) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:504]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x00007ffc50181ee6) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x00007ffc5017aa1d) + 8 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffc803316ad) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffc80964409) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffc80964409) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: [2014.11.28-11.55.43:867][  0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: [2014.11.28-11.55.55:192][  0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Empaquetado (HTML5): CommandUtils.Run: Run: Took 682,2090601s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Empaquetado (HTML5): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Empaquetado (HTML5): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Empaquetado (HTML5): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Empaquetado (HTML5): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Empaquetado (HTML5): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\adri2_000\Desktop\navesixtina_v4\Nave_Sixtina.uproject; see log C:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Programs\Automation
MainFrameActions: Empaquetado (HTML5): Tool\Saved\Logs\Cook.txt
MainFrameActions: Empaquetado (HTML5): Stacktrace:    en Project.Cook(ProjectParams Params) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:línea 146
MainFrameActions: Empaquetado (HTML5):    en BuildCookRun.DoBuildCookRun(ProjectParams Params) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:línea 257
MainFrameActions: Empaquetado (HTML5):    en BuildCommand.Execute() en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:línea 37
MainFrameActions: Empaquetado (HTML5):    en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:línea 371
MainFrameActions: Empaquetado (HTML5):    en AutomationTool.Automation.Process(String[] CommandLine) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:línea 343
MainFrameActions: Empaquetado (HTML5):    en AutomationTool.Program.MainProc(Object Param) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:línea 167
MainFrameActions: Empaquetado (HTML5):    en AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:línea 649
MainFrameActions: Empaquetado (HTML5):    en AutomationTool.Program.Main() en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:línea 114
MainFrameActions: Empaquetado (HTML5): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\adri2_000\Desktop\navesixtina_v4\Nave_Sixtina.uproject; see log C:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Empaquetado (HTML5): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Empaquetado (HTML5): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Empaquetado (HTML5): Domain_ProcessExit
MainFrameActions: Empaquetado (HTML5): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Empaquetado (HTML5): AutomationToolLauncher exiting with ExitCode=25
MainFrameActions: Empaquetado (HTML5): copying UAT log files...
MainFrameActions: Empaquetado (HTML5): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Empaquetado (HTML5): BUILD FAILED

Hi adri21112,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.