I am trying to package a project to HTML5 with the development version UE4.6. When I am cooking the project UE4.6 throws a error. I suppose it’s about AutomationTool.
Is it a error for some problem about the UE4.6 compilation? I compile the Development Editor Mode / Win64 version without errors.
Thanks for your attention, I add the error information:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffc7ddf606c) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffc50182bdd) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FMsg::Logf__VA() (0x00007ffc50015faf) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompilingManager::LaunchWorker() (0x00007ffc474804b2) + 96 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1210]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::LaunchWorkersIfNeeded() (0x00007ffc47480a6c) + 56 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:837]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() (0x00007ffc4745770d) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1001]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::Run() (0x00007ffc474927c0) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:504]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x00007ffc50181ee6) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x00007ffc5017aa1d) + 8 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffc803316ad) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffc80964409) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffc80964409) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: [2014.11.28-11.55.43:380][ 0]LogWindows:Error: Windows GetLastError: La operaci�n se complet� correctamente. (0)
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: [2014.11.28-11.55.43:649][ 0]LogWindows: === Critical error: ===
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: Fatal error: [File:C:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 548]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: Shader Compiling thread exception:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: Fatal error: [File:C:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1210]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: Couldn't launch C:/Users/adri2_000/Documents/GitHub/UnrealEngine/Engine/Binaries/Win64/ShaderCompileWorker.exe! Make sure the file is in your binaries folder.
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffc7ddf606c) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffc50182bdd) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FMsg::Logf__VA() (0x00007ffc50015faf) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompilingManager::LaunchWorker() (0x00007ffc474804b2) + 96 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1210]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::LaunchWorkersIfNeeded() (0x00007ffc47480a6c) + 56 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:837]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() (0x00007ffc4745770d) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1001]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::Run() (0x00007ffc474927c0) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:504]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x00007ffc50181ee6) + 0 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x00007ffc5017aa1d) + 8 bytes [c:\users\adri2_000\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffc803316ad) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffc80964409) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffc80964409) + 0 bytes [UnknownFile:0]
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd:
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: [2014.11.28-11.55.43:867][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Empaquetado (HTML5): UE4Editor-Cmd: [2014.11.28-11.55.55:192][ 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Empaquetado (HTML5): CommandUtils.Run: Run: Took 682,2090601s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Empaquetado (HTML5): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Empaquetado (HTML5): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Empaquetado (HTML5): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Empaquetado (HTML5): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Empaquetado (HTML5): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\adri2_000\Desktop\navesixtina_v4\Nave_Sixtina.uproject; see log C:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Programs\Automation
MainFrameActions: Empaquetado (HTML5): Tool\Saved\Logs\Cook.txt
MainFrameActions: Empaquetado (HTML5): Stacktrace: en Project.Cook(ProjectParams Params) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:línea 146
MainFrameActions: Empaquetado (HTML5): en BuildCookRun.DoBuildCookRun(ProjectParams Params) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:línea 257
MainFrameActions: Empaquetado (HTML5): en BuildCommand.Execute() en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:línea 37
MainFrameActions: Empaquetado (HTML5): en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:línea 371
MainFrameActions: Empaquetado (HTML5): en AutomationTool.Automation.Process(String[] CommandLine) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:línea 343
MainFrameActions: Empaquetado (HTML5): en AutomationTool.Program.MainProc(Object Param) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:línea 167
MainFrameActions: Empaquetado (HTML5): en AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:línea 649
MainFrameActions: Empaquetado (HTML5): en AutomationTool.Program.Main() en c:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:línea 114
MainFrameActions: Empaquetado (HTML5): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\adri2_000\Desktop\navesixtina_v4\Nave_Sixtina.uproject; see log C:\Users\adri2_000\Documents\GitHub\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Empaquetado (HTML5): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Empaquetado (HTML5): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Empaquetado (HTML5): Domain_ProcessExit
MainFrameActions: Empaquetado (HTML5): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Empaquetado (HTML5): AutomationToolLauncher exiting with ExitCode=25
MainFrameActions: Empaquetado (HTML5): copying UAT log files...
MainFrameActions: Empaquetado (HTML5): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Empaquetado (HTML5): BUILD FAILED