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UnrealBuildTool.exe vs VS build: unwnated rebuilds


"command-line build" and VS builds seems to trigger a full rebuild each time I switch between them.


(VS "Development Editor|Win64", "UnrealBuildTool.exe UE4Editor Win64 Development -DEPLOY")

  • I VS "Build": builds the UE4Editor ok

  • then VS "Build" again says "Target is up to date."

  • then UnrealBuildTool.exe : rebuilds everything

  • and UnrealBuildTool.exe again : "Target is up to date."

  • go back to VS "Build": rebuilds everything

Why does it rebuilds like that ? Did I miss something ?

Product Version: Not Selected
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asked Nov 28 '14 at 12:48 PM in C++ Programming

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