UnrealBuildTool.exe vs VS build: unwnated rebuilds
"command-line build" and VS builds seems to trigger a full rebuild each time I switch between them.
(VS "Development Editor|Win64", "UnrealBuildTool.exe UE4Editor Win64 Development -DEPLOY")
Why does it rebuilds like that ? Did I miss something ?
asked Nov 28 '14 at 12:48 PM in C++ Programming
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