Renaming object on top of existing object is not allowed

I’m not sure what im doing wrong here I have a blueprint for a room the room creates four doors( child actor components) in the walls if I use an editable bool but this problem keeps cropping up and I’m not sure how to fix it.

!Id:b9b14a571a964aa4b15946da063693f3

Unknown exception - code 00000001 (first/second chance not available)

Renaming an object (Door2_C //Game//Maps//AlterCoreMap.AlterCoreMap:PersistentLevel.Door2_C_4) on top of an existing object (Door2_C //Game//Maps//AlterCoreMap.AlterCoreMap:PersistentLevel.Door2_C_5) is not allowed

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ok so I think I’ve found a way around this, basically if you have a blueprint in your level and you recompile it, it might break. the only way to fix it is to delete it from your level and place the newly compiled version back in, that seems to solve the problem for me.

Hey -

Are you working on this project in blueprints or through code? It sounds as though it is trying to create multiple doors on top of each other. Does the editable bool check if a door already exists within the bounds of where it is trying to place the next door? I will do some testing on my end for this but it would help if you could also get a screenshot of your code/blueprint to help me match your setup.

Cheers

for some reason I’m not getting this error anymore, the addchildactor component is called four times once for each side of the room, I can upload my blueprint if you want but its pretty big.

Hey -

Being able to look at the blueprint might help pinpoint where the issue was occurring, however if this is no longer a problem I will be closing this post for tracking purposes. If this error returns in the future please feel free to reopen this post with any additional information at that time.

Cheers