360x180 Seamless Scene Capture Cube for VR Video Render
Hello, I'm experimenting with VR Video output from unreal engine 4. So far, my Standard 6 camera rig has worked well but what I'm really looking for a seamless solution. Ideally I'd like to be able to store the .HDR image produced by the Scene Capture Cube every frame at 60fps. Failing that i'd like to be able to render the .HDR to a texture in the game world and record that using a matinee camera. Alternately I'll try creating a 6 camera setup for a Scene Capture 2D. Thanks in advance, Rich from HammerheadVR.com
Scene Capture Cube .HDR Output of Luxury Yacht Deck
Scene Capture Cube .HDR Output In Video Stitch Player
Standard 360 Camera Formation
6 Camera Formation Stitched
Make sure you splice a test frame into your 2D video capture in order to ensure a seamless stitch. http://www.finwe.mobi/main/360-degree/orion360-test-images-videos/
If I were to do this again I would use twice as many cameras, though it is already an incredibly labor intensive process.
Check out the various videos available on Blkcatman's Youtube page, creating 360 rendering tools in Unity. https://www.youtube.com/watch?v=-Wj56cN4C6M
K&L are developing a free 360 plugin for UE4, see below. Release date unknown: http://blog.kiteandlightning.la/ My guess is it was created off the back of Divergence, a client project.
This is the project I'm developing with HammerheadVR using 360 rendering: http://www.hammerheadvr.com/presence-the-abduction/
At the moment we're using a 3ds max panoramic render, but UE4 will be much faster for production rendering for films.
answered May 03 '15 at 10:37 PM
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