Can UMG widgets be ticked when the game is paused?

I don’t seem to be able to run UMG widget when the game is paused, is there some way to find a reference that would work with “set tickable when paused”?

Open up your UMG blueprint, go to the event graph, right click, remove the “context sensitive” checkbox, call set tickable when paused.

that gives me an error when you compile saying its not an actor

Hello fanzypantz,

I was unable to reproduce this issue. I was able to set up a button and have it print to screen when the game was paused. If you could provide more information on what it is exactly that you were trying to do, I may be able to assist you further. I do have a few of quick questions for you as well.

Quick questions:

  1. What version of the engine are you using?
  2. Can you provide a shot of the blueprints that you are using?
  3. As stated above, could you provide more information on what it is you are trying to accomplish?

I’m using 4.5.1.

When testing it a bit more, I noticed in the blueprints that I’ve made tickable, delay nodes stop. If the blueprint is set to tickable when paused should they not also run delays like normal? This is probably not an UMG issue.