Bp doesn't attach properly to socket
Hey guys , hope you're fine !
I have a problem with my code to attach a blueprint weapon to a socket on my character , it attach the weapon to the mesh but not the socket position .
I tried all Attachlocation enum , but it didn't change anything
Oh my bad , i found the problem when i use SnapToTarget there was a bad rotation offset from the socket, i didn't realise it with the truefps camera , here is the solution : check your socket rotation , and the code is :
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