Will different versions of the engine between team members break the project?

I’m on a project where not everybody may be on the same version of the engine down the road. Will this break our project?

Yes, this is a risky way to develop with UE4. As we add new features, old versions of UE4 often won’t be able to load content created with newer versions. I highly recommend everyone using the same version.

As new versions of UE4 become available, you’ll be able to install them side-by-side with existing versions. So team members will be able to continue developing with older versions even when they also have a newer version installed.

Awesome! Thanks Tim!