How do you export/import a UCX collision for a rigged/animated object object
If you have a sci fi door that has complex animations - but once they are done they spread apart opening the door how do you get the UCX collision in Maya to do export to Unreal along with the rig - it seems to work for static objects but not rigged objects any Ideas?
asked Nov 29 '14 at 02:42 AM in Using UE4
This documentation should help point you in the right direction: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/StaticMeshes/index.html#collision
This will work with Static Object.
For Rigged objects you cannot have UCX collision. You only have the option for physics bodies by selecting the skeletal mesh > Right Click > Create > Create Physics Asset.
These won't be near as accurate as UCX collision though.
I would recommend importing as static meshes and then setting them up in a Blueprint to animate by moving them through scripting.
If you need help with that we have some tutorials that can help.
Let me know,
answered Dec 22 '14 at 10:00 PM
Tim Hobson ♦♦ STAFF
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