Can I bring VFX from Unity to UE4?

Hey Guys, how I said, I wanted to ask if this is possible.

Greets, Hybrid.

Hey Hybrid,

All assets are stored as a *.uasset file in UE4 so unfortunately you can’t copy them over from another engine, you will need to recreate the effect within UE4.

It remains to be seen how the new “Niagra” system coming in future versions will work, and whether you will be able to import made in other software (such as Houdini for example), but with the current system it is not possible at this time.

Sorry to be the bearer of bad news, but let me know if you have any other questions. :slight_smile:

Hey, thank you for the answer, too bad. But I guess it shouldn´t be too hard to recreate them. :slight_smile:
Hybrid

I´d have two more questions. :3
Is it possible to fasten a particle system generally?
Like speed multiplied 2 times.
Second question:
How can I make a whole particle system stick to a player completely?
Because if I move it for example just around the map, only
the spawn is moved and not what spawned before.
Hybrid

Hey Hybrid,

You can dynamically change the value of most properties from a blueprint if you want to change it depending what is happening in game using a DynamicParameter. There are also a few different ways to modify parameters based on a time scale using the curve editor, using constant or uniform curve Distribution values. Between these two methods it is possible to change values at runtime. For more info on Distibution types click here.
Have a look through the documentation here as well for examples on this.

For your second question I would add it as a component of the character blueprint, this way it will always remain in the same location relative to the player. You can simply place it in the component editor view, or attach it to a socket on the player if you want it to move with the animation (attached to the players hand for example).
Following this guide in the documentation you can add a Particle System component to your characters blueprint, and then select your particle from the details panel below.

Hope that helps!

Wow, thanks for all those tips :slight_smile: